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<url><loc>https://tidbytez.com/2026/09/01/creating-doppler-sound-effects-in-vertical-scrolling-games/</loc><news:news><news:publication><news:name>Tidbytez</news:name><news:language>en</news:language></news:publication><news:publication_date>2026-09-01T16:05:00+00:00</news:publication_date><news:title>Creating Doppler Sound Effects in Vertical Scrolling Games</news:title><news:keywords>lua, game audio, arcade audio, vehicle audio, Game Development, audio effects, 2D game audio, audio programming, pitch shifting, Doppler effect, audio middleware, audio programming techniques, sound design, audio engineering, game engine, nearest-N voice management, Defold, procedural audio, world space, proximity audio, positional audio, Doppler shift, game audio design, voice management, racing game audio, volume falloff, spatial audio, sound mixing, pass-by audio, audio panning, screen shake, dynamic audio, vertical scrolling games, traffic sound effects, arcade games, local space, sound effects, game development tutorial</news:keywords></news:news><image:image><image:loc>https://tidbytez.com/wp-content/uploads/2026/08/tidbytez-6a8c6b4c10de5.png?w=84</image:loc></image:image></url></urlset>
